Designing E-learning - Learner and Context
Think of designing e-learning material as planning a journey. To plan a journey effectively and avoid unnecessary diversions you need to know where you are traveling to and how to get there. It is the same with e-learning. The purpose of e-learning and needs of learners need to be established to prevent designers becoming misguided. The following points should be considered in relation to the learner and context and usability.
University of Leeds, School of Medicine
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